The Smoker
Level 10 War Crime
Level 1:
Generates a 30DPS "field" of poisonous gas
Level 2:
Generates a 60DPS field of poisonous gas
Level 3:
Generates a 60DPS field of poisonous gas
Every 2 seconds fires a 70d bolt that chains between any three enemies within 100HU of one another (/50% with each victim)
Strength: Its tracking time is zero. Although it deals half as much damage, it cannot be distracted by multiple opponents and hits all of them. Against large crowds it deals much more DPS than the comparable sentry.
Gas has minor indirect fire abilities: it has slightly better than line-of-sight coverage.
Weaknesses: Lower damage means that it never hits an individual opponent as hard.
The gas and the chain lightning does not affect cloaked or disguised spies in any way. Enemy medics can be struck by the primary lightning blast but won't be harmed by chain attacks.
Possible Aesthetics:
A team-colored gas-meter, possibly coupled with humidifiers, gas pumps, bee smokers, or snow makers
Its operational area is marked by small, extremely translucent clouds of team-colored smoke that appear when a victim is in the sentry's operational circumference. It generates a client-side hissing sound, and enemies suffocated by the gas suffer from the screen effects of a drowning victim (choking noises, blue flashes on the screen). Engineers are alerted to their sentry's activity with a unique target-acquired sound.
No comments:
Post a Comment