A continuation of the MVM buildings project, buildings for the Pyro. Further concept art is forthcoming. As always, suggest your own! I am by no means even a halfway competent developr and I have a one track mind. Get creative and submit stuff to my comments! Good comments and ideas will get posted--with credit--on Fridays.
Pyro PDA: A charred notepad and pencil (?)
Offense:
The Volcano Rig
This teeny-tiny sentry remains dormant until an enemy gets close, then lets loose with a fiery blast that knocks the enemy into the air while setting them on fire. Its dormant state is silent as the grave.
Support:
The Camping Fire
Expendable canteens last a few extra seconds longer
Transportation:
The Air Elevator
Tosses an ally into the air (and extinguishes them!)
Looking for a clever way to bounce allies around. This isn't really that clever.
Pyro PDA: A charred notepad and pencil (?)
Offense:
The Volcano Rig
This teeny-tiny sentry remains dormant until an enemy gets close, then lets loose with a fiery blast that knocks the enemy into the air while setting them on fire. Its dormant state is silent as the grave.
Support:
The Camping Fire
Expendable canteens last a few extra seconds longer
Transportation:
The Air Elevator
Tosses an ally into the air (and extinguishes them!)
Looking for a clever way to bounce allies around. This isn't really that clever.
The Medic
ReplyDeleteOffensive/Support/Transportation is all in one Building. Think of it as a Dispenser that can overheal. As it heals, it builds up a meter of its own. Also as it heals, it doles out speed boosts to whoever it heals. When this meter gets full, it becomes a planted Buff Banner except with full crits instead of minicrits.
The Sniper
Offensive: The Jarate Launcher
(that's all I can think of)
The Spy
Offensive: Decoy Generator
Generates holographic decoys of the friendly team to help draw fire.
Support/Transportation: Team Invis