Thursday, April 9, 2015

LEGO Moc: The Engineer

This is a crosspost from my other blog, SCREWDLE. The Engineer's Hideout is an idea I had way back in 2011 when I started this blog. I've tried to build it in several different pieces of design games, from the very complicated Source Development Kit, which is free level design software from Valve, to the lacking-in-relevant detail Minecraft. The LDD is the first piece of software that has combined the ease of development that allows me to just express my ideas with the design complexity I was looking for to express my designs. I incorporated some LEGO design considerations, with plans to incorporate more on any subsequent redesigns. With 540 bricks it's perfect for the $29-40 price range. Plans for future updates include a hinge that will allow for accessibility to the upstairs work area, and a level 3 sentry with firing rockets.


The entire playset consists of the 2-story hideout, 2 sentry guns, a truck (loaded with stolen intel) and one Engineer minifigure. I tried to stay true to TF2's visual aesthetic while also creating a LEGO set that would be fun to build and play with. The exterior has a vaguely industrial-punk chimney with gears and transformers to give it that special "Engineer" flair. 

Detail of gas tank/dispenser


The first level is a 2-car garage containing a Dispenser, a gas can, an extension cord and a key. Redesigns will include a narrower separator between the two levels in order to allow the intel truck to fit more comfortably into the garage.







The second level contains a workshop for the engineer, with a worktable with a lathe, toolchest, and a tank of gas underneath. There are tools on the wall and a shelf with some more oil cans, spare parts, and (of course) a Saxxy trophy.







I included an intel truck (like the one seen in Meet the Engineer) that contains 6 blue intel briefcases. There are 2 level 1 sentries, each capable of rotating 180 degress. Currently the roof contains a hook to allow a sentry to be placed there. A redesign may be used to reduce the piececount (the roof uses a LOT of of it) and to allow for more viable sentry locations on the roof.

Friday, February 6, 2015

Concept: Lose the Hats

So I had this idea that we should play around a bit more with hats. First of all, because I hate them. Hey, people who predicted doom and gloom in 2009: you were right, they're ridiculous and they diminish in many ways the aesthetic we initially enjoyed in TF2. I hate all hats! Except for the hats that I like. Those are hats are great. God do I love those hats.

The Hatethrower
Level 2 Rare Flamethrower
Airblasts from the Hatethrower knock off hats (this does not affect set bonuses)

Topper Stopper
Honestly, this one is just a name. I don't even know what it looks like.

Thief Kit
Weapons Kit
Dominating an opponent of the same class allows you to wear their hat until the end of the round (or they take their revenge)

Weapons with this kit also feature a unique taunt, with your character gesturing to the hat you're currently wearing.

No Hats Allowed
Sentry Hat
It's a sign that says "no hats allowed"