Monday, March 12, 2012

Why Aren't Medics Overpowered


In the last few months, I've heard something I never thought I'd hear: "Are Medics Overpowered?" Speaking as someone who plays as the Medic frequently, this is a pretty surprising allegation, because the class is challenging and frustrating. A lonely Medic is fodder, often an easy target to a ravening Soldier or Scout. So the idea that someone might consider the Medic to be overpowered seems shocking on its face, and users in the SPUF forum seem to agree.

However, the guys who start these conversations have a pretty obvious answer, one that should give their detractors pause: it is no unquestionable fact that the Medic is widely considered the most powerful character in the TF2. Developers, game critics, and players agree that he will change the course of the game and that fate favors the side with a stern Kraut riding Medigun.

Now, figuring out how the Medic can be important enough to be the factor in figuring out whether a team is going to win or lose without being important requires that his playstyle and role be examined within the game environment. It is not that hard, really: the Medic is the game's only healing class. He does something that no other class does.

The other eight classes more or less play a variation on a theme: dealing damage to minimize enemy presence. A team will do a certain amount of damage per second, based on what their mix of classes are, how good the individual players are, and how long individual players can interact with enemies. The team has a finite amount of attention, which must be split between every available target. The fewer the available targets, the more attention each individual target warrants.

An ally who dies or retreats for health creates "downtime", time when they're neither dealing nor absorbing damage. It's a natural side effect of gameplay, as people must die for the game to progress. A Medic automatically has some standard downtime (since he'll almost never be dealing damage), but presumably the amount of potential damage he generates by preventing allies from dying more than makes up for that.

Being overpowered, of course, depends on the definition of overpowered. An overpowered enemy might be one who can accomplish a great deal for relatively little effort, or an exploit which allows a team with a certain composition to win every time. A medic multiplies the skill of his teammates, allowing them to live longer and deal more damage in a match, but the less effective his allies are, the less effective he is.

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