As I developed the XCOM mercenaries, unique weapons began to crop up. The Soldier's Light Rocket Launcher, the Demoman's Grenade Launcher and Melee weapons, the Pyro's flamethrower. So here's a collection of some original TF2/XCOM weaponry.
Flamethrower
During the initial invasion, operatives with flamethrowers were often dispatched to clean up residue from dead hostiles and their liquified civilian victims. As the war effort ramped up, these operatives were frequently retasked, and their equipment modified for combat.
A standard-issue XCOM flamethrower shoots a cone of fire that ignites tiles in a 2x2 shape. Tiles and cover may catch fire, which slowly destroys destructible cover and may ignite enemies that come into contact with it.
Refracting Flamethrower
Prerequisite research: Thin Man Autopsy, Beam Weapons
Investigations into the Thin Man's poison delivery yielded a new mechanism for firing a stream of superheated gas. Upon contact with the target, it can be ignited via laser, vastly improving the damage and range of flamethrowers.
Light Rocket Launcher
Unlike the standard rocket launchers carried by Heavies, the Light Rocket Launcher carries a small payload, which allows them to be rapidly deployed. They also carry shaped charges that direct explosions away from the user, preventing them from harming themselves during use.
"Direct Hit" Rocket Launcher
Prerequisite Research: Improved Rocketry
A new Foundry project allows light rocket launchers to carry a more deadly charge, increasing their damage to 5.
Sword and Shield
Although it may seem a strange choice alongside plasma rifles and laser shotguns, units trained to close on enemies and maneuver swords between armor or chitin plating have proven to be extremely effective against the aliens.
Laser Edge Sword
Prerequisite Research: Precision Lasers
A contained laser field on the edges of the sword greatly improves cutting power and damage.
Mind-Meld Shield
Prerequisite Research: Sectoid Commander autopsy
Advanced nuerosensors along the blade and the surface of the shield allow users to swing the sword more accurately, dealing more damage and responding to threats more quickly.
Sticky Bomb Launcher
Fires a low-damage triggerable grenade. Going on Overwatch will cause the Demoman to automatically proximity-trigger grenades.
Grenade Launcher
These low-impact grenades are always free-aimed. Although they do area of effect damage, they do not damage cover upon connecting.
Plasma Grenade Launcher
Required Research: any 3 autopsies and 3 interrogations
Research into alien physiology as allowed by the capture of numerous live specimens has allowed the development of grenades that can do much more damage to enemies without excessive concern to nearby structures. Greatly increases grenade damage.
Flamethrower
During the initial invasion, operatives with flamethrowers were often dispatched to clean up residue from dead hostiles and their liquified civilian victims. As the war effort ramped up, these operatives were frequently retasked, and their equipment modified for combat.
A standard-issue XCOM flamethrower shoots a cone of fire that ignites tiles in a 2x2 shape. Tiles and cover may catch fire, which slowly destroys destructible cover and may ignite enemies that come into contact with it.
Refracting Flamethrower
Prerequisite research: Thin Man Autopsy, Beam Weapons
Investigations into the Thin Man's poison delivery yielded a new mechanism for firing a stream of superheated gas. Upon contact with the target, it can be ignited via laser, vastly improving the damage and range of flamethrowers.
Light Rocket Launcher
Unlike the standard rocket launchers carried by Heavies, the Light Rocket Launcher carries a small payload, which allows them to be rapidly deployed. They also carry shaped charges that direct explosions away from the user, preventing them from harming themselves during use.
"Direct Hit" Rocket Launcher
Prerequisite Research: Improved Rocketry
A new Foundry project allows light rocket launchers to carry a more deadly charge, increasing their damage to 5.
Sword and Shield
Although it may seem a strange choice alongside plasma rifles and laser shotguns, units trained to close on enemies and maneuver swords between armor or chitin plating have proven to be extremely effective against the aliens.
Laser Edge Sword
Prerequisite Research: Precision Lasers
A contained laser field on the edges of the sword greatly improves cutting power and damage.
Mind-Meld Shield
Prerequisite Research: Sectoid Commander autopsy
Advanced nuerosensors along the blade and the surface of the shield allow users to swing the sword more accurately, dealing more damage and responding to threats more quickly.
Sticky Bomb Launcher
Fires a low-damage triggerable grenade. Going on Overwatch will cause the Demoman to automatically proximity-trigger grenades.
Grenade Launcher
These low-impact grenades are always free-aimed. Although they do area of effect damage, they do not damage cover upon connecting.
Plasma Grenade Launcher
Required Research: any 3 autopsies and 3 interrogations
Research into alien physiology as allowed by the capture of numerous live specimens has allowed the development of grenades that can do much more damage to enemies without excessive concern to nearby structures. Greatly increases grenade damage.