Saturday, March 29, 2014

TF3: Portal Fortress

Super Freaking Crazy Idea:
"Portal Fortress". The game takes place inside test tracks in the Aperture Military Hardware Drilling and Home Office Supply Sphere, where Aperture-Brand Military Androids are field-tested to determine combat readiness.


Concussotron (Scout)
Personality: Barely Contained Emotional Breakdown
Weapon: Propulsion Gel Cannon / Rail Hook
This unit is highly mobile and capable of utilizing the robot mobility tracks. Someone pointed out the minor pitfall that those mobility tracks aren't generally available on active battlefields, but the lab boys assure us we can install them for a nominal fee.

Aggressor Core (Soldier)
Personality: Reincarnated Soldier
Weapon: Rockets
A repurposed Rocket Turret. We downloaded the personality of a decorated war hero to make it more deadly, but it turns out that guy was a homeless drifter covered in raccoon bites. Either way, he was willing to do it for $60, paid in expired soup.

Incinerating Unit (Pyro)
Weapon: Handheld Discourager
I'll be honest with you. This one was a pretty bad mistake. We tried to fire the team responsible, but the robot beat us to it. It also fired the files, some furniture, and several visiting astronauts. So we basically just locked the door on that wing, hung a fern on there, and walked away. You didn't put it into the testing rotation, did you?




Pitchomat (Demoman)
Personality: Pitchman
Weapon: Explosives
This midsize robot was actually designed to deliver hot popcorn at baseball games, from back before baseball was outlawed. Currently we're experimenting with a retrofit to make them throw live grenades, but nothing we do can stop them screaming advertising slogans.

Suppressnik (Heavy)
Personality: Angry Janitor
Weapon: Heavy Cleansing Gel Hose
 Originally this fella was just there to pull skeletons out of test chambers and keep blood out of the groutwork, but when one was accidentally left in a live test chamber with a subject, we couldn't get it enrolled in the Combat Program fast enough. We also couldn't sleep for a week. On the bright side, turns out that cleaning hose is ideal for discouraging Concussotrons and Aggression Units from using their Mobility Gel Bombs.

Mobile Apparatus Vent (Engineer)
Personality: Phone Switchboard Operator
Weapon: Sentries
Yes, we're aware some robots were delivered to the Combat Drilling area by mistake. We're pretty busy right now, so we'll get to them in short order. Until then, just tell the other robots to leave them be. They're self-aware learning robots and we just taught them how to assemble the disassemblers for the fifth floor, so just don't let them near any scrap metal, overt violence or anything that might make them want to protect themselves or fear for their safety. I'll be down to move them right after Bring Your Daughter to Work Day.

Assemblybot (Medic)
Weapon: Repairing Magnet

--More Coming Soon--






Friday, March 28, 2014

The Drone

I have to admit, I haven't been playing a lot of TF2 lately. Between my computer's basic unreliability in the arena of "not catching on fire" and a million new games to distract me, I just haven't been thinking about it as much as I did when I started this blog in 2011. I picked up a new shooter, Plants Versus Zombies: Garden Warfare, which scratches that "colorful shooter" itch pretty nicely. However, that doesn't mean I've totally forgotten about my favorite, and PVZ has something I thought might be fun to try and adapt to TF2: the Drone. Used by the Cactus and the Engineer Zombie, the drone weapons are the most interesting gadget designs in that game.

Melee Weapon: The Light Touch
Replaces the Sentry Gun with the Hornet Dock.
Alt Fire while near Hornet Dock: Manually pilot The Hornet
Cannot Haul Buildings

Building: Hornet Dock
HP: 150 / 180 / 215
Battery: 30/60/90

The Hornet Dock is a stationary building from which Hornets are deployed. As soon as it builds, it will deploy its first Hornet, and subsequent Hornets will be deployed within ten seconds of the previous one exploding. The Engineer must use alt-fire on this to pilot the Hornet. While the piloting functions are being used, the Dock will drain battery: one second per unit of battery, plus an additional third of a unit of battery while ascending/descending. When the batteries are spent, the remote uplink will shut down and the Hornet will freeze in place wherever it is.


Sapping this building disables both the unit itself and the Hornet.

Building 2: Hornet
HP: 10
Primary Weapon: Nailgun (fires gently arced rapidfire projectiles)
Maximum DPS: 50 / 75 / 100
WASD controls. Crouch to descend, jump to ascend.
M1: Fire Primary Weapon
Taunt: Laser Light Show Aerial Taunt
M2 / Primary Slot Button / Secondary Slot Button / Melee Slot Button: Exit Pilot Mode

The Hornet is the actual drone sentry controlled by remote uplink. It will hover indefinitely in its current location whenever not being actively piloted. Park these in surprising locations to surprise enemies, or to distract them from fights on the ground.