Friday, March 28, 2014

The Drone

I have to admit, I haven't been playing a lot of TF2 lately. Between my computer's basic unreliability in the arena of "not catching on fire" and a million new games to distract me, I just haven't been thinking about it as much as I did when I started this blog in 2011. I picked up a new shooter, Plants Versus Zombies: Garden Warfare, which scratches that "colorful shooter" itch pretty nicely. However, that doesn't mean I've totally forgotten about my favorite, and PVZ has something I thought might be fun to try and adapt to TF2: the Drone. Used by the Cactus and the Engineer Zombie, the drone weapons are the most interesting gadget designs in that game.

Melee Weapon: The Light Touch
Replaces the Sentry Gun with the Hornet Dock.
Alt Fire while near Hornet Dock: Manually pilot The Hornet
Cannot Haul Buildings

Building: Hornet Dock
HP: 150 / 180 / 215
Battery: 30/60/90

The Hornet Dock is a stationary building from which Hornets are deployed. As soon as it builds, it will deploy its first Hornet, and subsequent Hornets will be deployed within ten seconds of the previous one exploding. The Engineer must use alt-fire on this to pilot the Hornet. While the piloting functions are being used, the Dock will drain battery: one second per unit of battery, plus an additional third of a unit of battery while ascending/descending. When the batteries are spent, the remote uplink will shut down and the Hornet will freeze in place wherever it is.


Sapping this building disables both the unit itself and the Hornet.

Building 2: Hornet
HP: 10
Primary Weapon: Nailgun (fires gently arced rapidfire projectiles)
Maximum DPS: 50 / 75 / 100
WASD controls. Crouch to descend, jump to ascend.
M1: Fire Primary Weapon
Taunt: Laser Light Show Aerial Taunt
M2 / Primary Slot Button / Secondary Slot Button / Melee Slot Button: Exit Pilot Mode

The Hornet is the actual drone sentry controlled by remote uplink. It will hover indefinitely in its current location whenever not being actively piloted. Park these in surprising locations to surprise enemies, or to distract them from fights on the ground.

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