Showing posts with label PDA. Show all posts
Showing posts with label PDA. Show all posts

Monday, September 17, 2012

Demoman Buildings

Part of my MVM Buildings For Everyone project. Putting a PDA in the action slot for every class, complete with its own buildings in the three slot spots taken from the PDA. All three are probably too powerful to be strapped onto one non-Engineer class, but who knows? Maybe one idea will be a good balance for the canteen in MvM.

PDA: A Countdown timer, seen here

Offense:
The Carpet Bomber
This minelayer allows you to dynamically cover a small area of the map with short-term explosives. Essentially, it'll lay five stickies, then detonate them when an enemy gets close. These bombs have a comparatively long arm time, so you can't trust them to catch fast enemies (like scouts or medics). These have a limited supply of ammo, expiring after expending just 10 ammo.

Support:
Robot Bait
Attracts the nearest non-tank Bomb Courier as long as its in range.  Tremendous range.

Transport:
The Pop-Up
This nonlethal minelayer pops enemies into the air, delaying them, putting them on a predictable path for your skeet-shooting snipers, and of course letting you get easier combos for weapons that deal in-air damage penalties.

Thursday, September 6, 2012

Pyro Buildings

A continuation of the MVM buildings project, buildings for the Pyro. Further concept art is forthcoming. As always, suggest your own! I am by no means even a halfway competent developr and I have a one track mind. Get creative and submit stuff to my comments! Good comments and ideas will get posted--with credit--on Fridays.

Pyro PDA: A charred notepad and pencil (?)




Offense:
The Volcano Rig
This teeny-tiny sentry remains dormant until an enemy gets close, then lets loose with a fiery blast that knocks the enemy into the air while setting them on fire. Its dormant state is silent as the grave.






Support:
The Camping Fire
Expendable canteens last a few extra seconds longer





Transportation:
The Air Elevator
Tosses an ally into the air (and extinguishes them!)

Looking for a clever way to bounce allies around. This isn't really that clever.

Monday, September 3, 2012

Scout Buildings

Brainstorming All-Class PDAs, because obsessive completionism and machines are more fun than working game mechanics. These are designed specifically for MvM, where the smaller playercounts make all-class sentries a workable idea. This is an idea that keeps reverberating in my head, buildings for all classes as designed by the Engineer, because I want the engineer to design more things. I hunger for them. Admittedly most of these have more in common with the "character" of each merc than their class, but then this is a fun exercise more than a serious game changer.

Non-engie buildings are, in this vision, not upgradeable or repairable partially to avoid the visual incongruity of fixing a things by hitting them with swords, baseball bats, or whatever.

Ultimately, these ideas turn TF2 into a Orcs Must Die style castle defense/action title, and that sounds like a freaking awesome idea to me.

First up is the Scout.

PDA: Simple, gameboy-like PDA (credit where it's due)





Offense: The Pitching Arm
Fires stun baseballs
Looks like the sentry, but with a horizontal spinning wheel over the ammo feed to fire baseballs. And a modified barrel. Obviously.


Support: The Second Phase
Allies moving near this building charge it, eventually activating a phase ability that minimizes damage
An handheld cooler containing bonk. The lid is wired with a timer, and when it reaches zero the lid opens and allies are phased.





Transportation: The Plate
A directional plate that gives classes running over it a speed boost.
Looks like home plate.