Monday, February 25, 2013

XCOM Heavy Weapons Guy

In this  segment, I aim to introduce each TF2 class as an XCOM soldier, complete with ranked abilities. Today, we're looking at the Heavy. Hey, XCOM players! If you have any opinions about the balance on these abilities, let me know in the comments section.

The Heavy Weapons Guy is distinct from the traditional XCOM Heavy by his emphasis on the minigun over demolitions. A murderous mountain of muscle and guns, HWG sweeps his weaponry over the field, converting aliens into alien-scented vapor.

HWG can equip heavy weaponry and pistols. With advanced training, he can equip light weaponry to his secondary slot.

Squaddie Rank Ability: Suppression
Grants reaction fire against a specific target if it moves. Suppressed targets suffer a 20% aim penalty.

"Going somewhere, tiny baby coward?"
 
Corporal Rank Ability 1: Constant Revolution
Overwatch no longer suffers aim penalty.

Corporal Rank Ability 2: Custom Tool Cartridges
Reloading no longer ends a turn


Sergeant Rank Ability 1: Gulag
Upon successful reaction fire, HWG will suppress target.

Sergeant Rank Ability 2: What is Pain?
HWG does not suffer from battle fatigue.

Lieutenant Ability 1: Joy in Slaughter
Adds 10 will for every enemy killed in battle.

Lieutenant Ability 2:  Sandwich
 Sandwich heals HP. Medkit upgrades apply. HWG carries one per battle.
 
Captain Rank Ability 1: Entrenched
 Reduces damage by 1 while in cover.
Reduces damage by 1 while unflanked.
Reduces damage by 1 while suppressing or on overwatch.

Captain Rank Ability 2: Natascha
Enemies the HWG suppresses lose 2 tiles of move.
 
Major Rank Ability:  You Call That A Gun?
 The HWG can now equip Light Assault Rifles to his secondary weapon slot

Colonel Rank Ability 1: Suppression Sweep
Allows the Heavy to target multiple enemies for suppression.


Colonel Rank Ability 2:  Tracking
Heavy gains +10 Aim and +2 damage against enemies he successfully wounded on the previous turn.

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