Thursday, November 29, 2012

Brute Medic

Working on a concept idea for a kind of hulking Brute Medic unlock, wherein the Ubercharge turns the Medic into a temporary melee-class killing machine reminiscent of L4D's Tank or Bioshock 2's Brute Splicer.

Currently, I'm considering the following buffs for the Brute Medic:
AoE healing--the brute medic is still healing allies as long as his charge is in place
Barehands Melee Attack (+50% Damage)--the brute medic's method of attack replaces the Secondary Slot while the charge is active. Switching away from it allows you to interrupt the charge
Megajump--to allow the Brute Medic to get in and out of combat quickly and chase foes
Knockback Resistance--allows the Medic to tear up in combat mode, much like the Demoknight
Damage Resistance--also devoted to giving the medic some staying power in close combat

Obviously, this idea is left-field crazy, but it has its basis in a couple weapons/classes/characters in a few games. The Big Daddy suit for Bioshock 2's multiplayer, for example, and the Tank in L4D share qualities of fortitude and power in a limited sort of capacity. If you have some ideas for ways the Hulk could change, let me know on SPUF forums or here, on the blog!

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