The Necromedicon
Level Undead Medigun
On Ubercharge: Allies in an AOE reduced to zero HP become zombie mercs.
Zombie Merc:
On death, the zombie's respawn counter begins but they continue playing as a Zombie Merc. If they survive until their respawn counter reaches zero, they're respawned in their current location*.
Zombie mercs have 75 HP to start, but they begin to passively heal the longer they stand near the medic. Zombies cannot interact with objectives (they cannot block or capture points, carry intel, or push carts).
When the Charge ends, all zombies begin to degrade at a rate of 10HP per second, but they will still respawn at their location*. If the Medic dies at any point, all his zombies die. Zombies who die or degrade do not have their respawn times reset.
Zombies are limited to a vanilla Zombie Melee Weapon, which causes bleeding but otherwise shares its stats with the standard melee weapon (.6 swing speed, 64 damage).
*Live-Respawn is subject to change depending on whether or not it's possible in-engine and proves balanced.
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